Hello there ladies and gentlemen,

It is with great pleasure that I announce the start of our latest project: Pixelspace. We aim for it to be a relatively simple arcade game that can be played on Windows, Linux, and Mac computers as well as the Steam deck, with controllers to be fully supported. The idea of the game is simple: battle your way to the highest score possible by beating endless waves of enemies that progressively scale in difficulty. These enemies occasionally drop bonuses that can aid you in your build, increasing stats in metrics like firing speed, movement speed, health, etc. Along the way, you earn XP and unlock achievements that grant you access to additional cosmetic items to showcase your prestige, with hopes of multiplayer later down the line following release.

Right now, there is a working prototype and we are currently finishing up Alpha v0.1.3. While this version will not be released to the pubic (hell, we don’t even have a page on the Steam store yet) we will be publishing updates actively on this blog. The last thing we’ve completed is the achievement system, which is showcased in the following video. It was relatively easy to implement and I have to say, I am excited for the possibilities once we get additional arenas and enemies.

As you can see, the achievements screen features trophies which display your progress towards said achievement. All statistics are handled through Valve’s Steamworks API, which allows for the data to be synchronized in an elegant way. I mainly did this to avoid the problems that can come with playing across multiple different devices so everything is handled in one central location. The achievements themselves are also handled through the Steamworks API, meaning any achievement in the game will also be available on the player’s client and profile.

Next I wanted to showcase some of the visual effects that are currently in the prototype, such as particles and shaders. In the following video, you can see these particles in action as well as hear some of the sounds that will come to compose the game’s soundscape.

That’s about all for now, folks! I am currently working on rewriting the arena selection screen and implementing camera shake, at which point Alpha v0.1.3 will be completed. I want to thank you for taking the time to follow Pixelspace’s development as we learn to build the arcade game of our dreams, and if you wish to see how the progress is coming along yourself, be sure to check out our roadmap.